PACG Update 1/18/15 (Revenge of the Fishfolk)

January 16, 2015 under Card Guild, The Rifleman

The Pathfinder Adventure Card Guild will take place as scheduled this Sunday, January 18th at the Rifleman at the conclusion of regular Pathfinder Society play.  This week’s featured scenario is 2C: Revenge of the Fishfolk.  The fishfolk matriarch has a proposition for you, and it involves a trivial matter: the wanton slaughter of some sea devils.  At least your efforts will be well-rewarded.

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PACG Update 1/11/15 (Yo Ho Grindylows)

January 9, 2015 under Card Guild, The Rifleman

The Pathfinder Adventure Card Guild will take place as scheduled this Sunday, January 11th at the Rifleman at the conclusion of regular Pathfinder Society play.  This week’s featured scenario is 2B: Yo Ho Grindylows.  You’ve been given some extra work from Agasta Smithee; this work requires cooperating with goblins, however.  Which will be the bigger threat?  Your patience and skill will surely be rewarded.

Please note, Jerad will not be among the organizers running the card game this week due to Eyes of the Ten.

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PACG Update 1/4/15 (Love’s Labours Lost)

January 2, 2015 under Card Guild, The Rifleman

The Pathfinder Adventure Card Guild will take place as scheduled this Sunday, January 4th at the Rifleman at the conclusion of regular Pathfinder Society play.  This week’s featured scenario is 2A: Love’s Labours Lost.  Can you help unite an “honorable” pirate with a widowed Lady of Tidewater Rock?  Both of them know a few friends that could help you with future endeavors if you were to find a way to introduce them to one another…

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PACG Update 12/28/14 (Adventure 1 Table’s Choice)

December 27, 2014 under Card Guild, The Rifleman

The Pathfinder Adventure Card Guild will take place as scheduled this Sunday, December 28th at the Rifleman at the conclusion of regular Pathfinder Society play.  This week’s scenario is the Lost at Sea (Adventure 1) table’s choice!  Is your character missing a scenario or looking for that perfect reward prior to Adventure 2?  This is the session for you!

Please note, Jerad will not be among the organizers running the card game this week due to Eyes of the Ten.

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This week’s scenarios are Zho good!

November 19, 2014 under Card Guild, Events, The Rifleman, Uncategorized

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A bit of cold never stopped Pathfinders.  Join us this Sunday at 1 PM for a selection of 4 adventures sure to test your mettle.  First, for levels 1-5, we have Trevor Sacks running The Goblinblood Dead.  Pathfinders will be investigating attacks on caravans in war-torn Isger, the languishing vassal state of Cheliax.  Next, for levels 3-5, we have Jerad Bailey running the next level of the Emerald Spire: The Drowned Level.  Snorkels will be provided.  Third, we have one of the newest PFS scenarios.  Les James will be running Valley of the Veiled Flame for levels 5-9.  A team of Pathfinders will be dispatched on an expedition to the Zho mountains to recover missing allies and investigate a strange illusion. Finally, for levels 5-9, Trenten Samuel will be running the second part of the Glories of the Past arc: The Price of Friendship.  This adventure will take you to the Orc city of Urglin, where the Pathfinders must sniff out the trail of the mysterious Eando Kline.

Additionally, as scenarios wrap up, we will be doing Scenario 2 of the Pathfinder Adventure Card Game: The Lone Shark. Missed Scenario 1?  Don’t worry!  You can jump into the adventure at any point without missing anything.  We’ll also have pregenerated decks available.

About #3-23, The Goblinblood Dead:

More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county’s interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society’s operations.

 

About the Emerald Spire Superdungeon:

Different levels of the dungeons connect to extraplanar locales. Here, the Spire’s influence creates natural portals to the Plane of Water. Most of these are no larger than a coin, but their constant flow has left the level mostly flooded.

Originally, this level was a simple set of storerooms and guardrooms dating back to Nhur Athemon’s early expeditions. Two centuries ago, a clan of derros who occupied this level and the sixth level studied the Spire’s planar influence and tried to alter the local affinity for the Plane of Water to something more useful. Their experiments, however, ended up multiplying the portals to that plane and drowned this level in a flood that never receded.

The current inhabitants are aquatic animals and elemental creatures who like the level the way it is. These include a trio of undine spellcasters the serpentfolk of Vissk-Thar have secretly suborned, intending to turn them against their enemies.

About #6-07, The Valley of Veiled Flame:

For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents.

Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.

 

About #4-24, Glories of the Past Part 2: The Price of Friendship:

The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn’t mind seeing them dead, or will the orcs’ Second Home be the site of their final mission?

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Pathfinder Adventure Card Guild

November 14, 2014 under Card Guild, Charcon, The Rifleman

Good day ladies and gentlemen!

My name is Jerad Bailey, Pathfinder Society participant and GM for the past couple of years, and recently appointed Charleston-area Venture Lieutenant for the Pathfinder Adventure Card Guild (PACG).  I know that our Morgantown players have a little experience with the Card Guild, and we had the opportunity to introduce our local players at this year’s CharCon.

I am happy to announce that we will be beginning regular play in Charleston, West Virginia starting this Sunday, November 16th, at the Rifleman at the conclusion of our regularly-scheduled Pathfinder Society games (best estimate, 6:00 PM).

What is the Pathfinder Adventure Card Guild?

The Pathfinder Adventure Card Guild (PACG) is an organized-play option for the Pathfinder Adventure Card Games, more specifically the recently-released Skull & Shackles Card Game. The more you play, the more your character improves and the better your equipment becomes.  The scenarios for the PACG are completely independent of the actual home game, which means no spoilers.

What do I need to play the Pathfinder Adventure Card Guild?

Players will need to purchase their own Character Deck (MSRP $19.99) and construct a character to be used in the games.  The rules can be taught at the table for those not familiar with the Skull & Shackles Card Game.  Sessions can last anywhere from 45 minutes to two hours depending on the experience level of players at the table.

How will Pathfinder Adventure Card Guild scenarios be scheduled?

I intend to schedule the scenarios at the Rifleman for every Sunday at the conclusion of Pathfinder Society tables.  This seems to be the best solution for making the PACG available to as many players as possible.  Because table length is variable at the store, we will do our best to accommodate as many players as possible within reason (waiting a little while to allow more players to join, but not so long as to push our end time to an obscenely late hour).  For those who are not interested in Pathfinder Society but would like to play PACG at the store, the best estimate I can give at this time is 6:00 PM on Sundays.

New scenarios are released by Paizo at a rate of one every week.  Scenarios will be scheduled at the Rifleman in order, starting with those in Adventure 1, “Lost at Sea”.  Every week, we will progress until we have completed the Adventure.  Before we start the next Adventure, we will have a “Player’s Choice” session to allow players to catch up on a scenario they may have missed.  If, for any reason, the PACG is not played one week, the schedule will be shifted to accommodate.

If there is enough interest, independent game days may be scheduled at the Rifleman that will not conflict with Pathfinder Society play, and will allow for more than one scenario to be played during that time.

Who do I need to contact concerning the Pathfinder Adventure Card Guild?

Jerad Bailey is the Venture Lieutenant for the Charleston, West Virginia area.  He can be reached at JBailey.PFS at gmail dot com.  I have ties to the Huntington and Princeton areas as well; while I’m not officially responsible for those areas, I am more than happy to work with groups in those areas to at least introduce the PACG and hopefully get some momentum going.

For additional general information concerning the Pathfinder Adventure Card Guild, please visit http://paizo.com/pfsacg.

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