Four Horseman 2016 Schedule

The Four Horseman schedule for the rest of 2016 has been put together. As of right now we still need GMs, so please post in the WV Pathfinder Society Facebook Group if you can volunteer. The following are our online resources:

Thanks for your participation and volunteerism!

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PFS in Morgantown on September 24th

Please join us September 24th at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for #2-23: Shadow’s Last Stand—Part I: At Shadow’s Door (a level 1—7 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!

At Shadow’s Door: The Shadow Lodge’s assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society.

* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document needs to be kept up tp date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!

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PFS in Morgantown on September 9th

PZOPSS0305E_180Please join us September 10th at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for #3-05: Tide of Twilight (a level 1—5 scenario), #5–03: The Hellknight’s Feast (a level 5—9 scenario), and #4–01: Rise of the Goblin Guild (a level 1—5 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!

Tide of Twilight: In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.

Rise of the Goblin Guild: When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

The Hellknight’s Feast: War between demons and the civilized peoples of the Inner Sea region has broken out in the Worldwound far to the north of Absalom, but despite the regional implications of an Abyssal victory, many nations are ambivalent toward the cause. The Pathfinder Society, at the urging of Silver Crusade leader Ollysta Zadrian, arranges a formal banquet to be hosted by newlyweds Michellia and Damian Blakros, at which the society’s agents can attempt to sway the political opinions of Absalom’s movers and shakers. Will the Pathfinders succeed in securing the much-needed military support of Absalom and other nations bordering the Inner Sea, or will the crusaders and Pathfinders fighting on the front lines in Mendev find themselves standing alone before the demonic hordes?

* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document needs to be kept up tp date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!

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PFS in Morgantown on July 23rd

Please join us July 23rd at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for #5–15: Destiny of the Sands—Part 2 – Race to Seeker’s Folly (a level 1—5 scenario) and #7–24: Dead Man’s Debt (a level 1—5 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!

Destiny of the Sands—Part 2 – Race to Seeker’s Folly: The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?

Dead Man’s Debt: Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region.

* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document needs to be kept up tp date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!

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PFS in Morgantown on July 9th

Please join us July 9th at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for Scions of the Sky Key, Part 2 & 3 (two level 1—5 scenarios) and Destiny of the Sands, Part 1: A Bitter Bargain (a level 1—5 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!

#6–14: Scions of the Sky Key, Part 2 – Kaava Quarry: A powerful guardian stands vigil over the ancient ruins where Venture-Captain Nieford Sharrowsmith disappeared recently, yet the beast has a weakness: a prophesied talisman now in the possession of an elusive grippli tribe deep in the Kaava Lands. The PCs must win the reclusive people’s trust and claim the prize—all before the Aspis Consortium does!

#6–16: Scions of the Sky Key, Part 3 – The Golden Guardian: Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?

#5–12: Destiny of the Sands, Part 1 – A Bitter Bargain: Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.

* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document needs to be kept up tp date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!

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PFS in Morgantown on June 25th

Please join us June 25th at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for #6–22: Out of Anarchy (a level 1—5 scenario) and #4–24: Glories of the Past—Part II – The Price of Friendship (a level 5—9 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!

Out of Anarchy: Several years ago, rebellion in the seaside town of Pezzack resulted in a Chelish blockade to slowly starve the rioters into submission. Since then few have entered or left, trapping the increasingly desperate citizens with little with which to repair their broken homes and eke out a living. When the Society learns that an important informant still lives in the ruined town, the PCs must smuggle themselves into Pezzack, navigate the devastated urban landscape, and extract their contact—all without igniting a new rebellion and inviting Cheliax’s unfettered wrath.

The Price of Friendship: The Pathfinder Society has discovered the hint of a monumental revelation, but in order to confirm their find, they must send a team of agents into the dangerous and unwelcoming orc-ruled Hold of Belkzen. While an expedition could easily be dispatched to the orc capital of Urgir, the Decemvirate urges caution to ensure success. Thus, a team of Pathfinders must seek out a guide in the Varisian orc city of Urglin. Can they navigate the treacherous city of denizens who wouldn’t mind seeing them dead, or will the orcs’ Second Home be the site of their final mission?

* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document needs to be kept up tp date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!

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PFS in Morgantown on June 11th

Please join us June 11th at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for #7–01: Between the Lines (a level 1—5 scenario) and #6-02 The Silvermount Collection (a level 3—7 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!

Between the Lines: Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches—including the obscure text the Society sought in the first place—have ended up in the capitol’s extensive bazaars. What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing’s secret past—and secret messages.

The Silvermount Collection: The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its “stolen” property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document needs to be kept up tp date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!

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PFS in Morgantown on May 14th

Please join us May 14th at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for #4-22: Glories of the Past, Part 1 – Halls of Dwarven Lore (a level 5—9 scenario) and #7–21: The Sun Orchid Scheme (a level 1—5 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!

Halls of Dwarven Lore: The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren’t the end of the Pathfinders’ journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory.

The Sun Orchid Scheme: With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea—and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses.

* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document is very out of date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!

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PFS in Morgantown on May 28th

Please join us May 28th at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for Emerald Spire Level 5: The Drowned Level (a level 3—5 module) and #7–05: School of Spirits (a level 1—5 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!

The Emerald Spire: For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

School of Spirits: Seven years ago, Pathfinders entered Absalom’s shattered Precipice Quarter in pursuit of a ruby ring but also rescued a strange survivor. She has since grown to adulthood and exhibited a rebellious spirit connected to the ruined school where the Pathfinders found her. The woman’s family has contacted the Society, hoping that its agents can escort her back to the haunted site and unravel the Drownyard’s relentless mysteries.

* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document is very out of date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!

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PFS in Morgantown on April 23rd

Please join us April 23rd at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for #6–18: From Under Ice (a level 1—5 scenario) and #6–06: Hall of the Flesh Eaters (a level 1—5 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!

From Under Ice: Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives?

Hall of the Flesh Eaters: Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.

* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document is very out of date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!

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