Skilled: Swim

April 18, 2015 under Skilled

Pathfinder can be an extremely complex game, and even the most experienced Gamemaster can learn something new. “Skilled” aims to clarify some of the more complex aspects of Pathfinder to help Gamemasters adjudicate their games more accurately and players learn the nuances of the rules.

The paladin in full plate — an unstoppable force of justice, courage, and indomitable will.  On land, these martial behemoths lay waste to evil and demonic forces with righteous fury.  In water, how far does their faith and armaments take them?

Straight to the bottom, coincidentally.

In this edition of Skilled, we look at swimming, and how best to avoid a premature acquaintance with Naderi (unless you worship Naderi, but do you really want to die drowning?)

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Skilled: Sense Motive

April 9, 2015 under Skilled

Pathfinder can be an extremely complex game, and even the most experienced Gamemaster can learn something new. “Skilled” aims to clarify some of the more complex aspects of Pathfinder to help Gamemasters adjudicate their games more accurately and players learn the nuances of the rules.

There are many ways to handle oneself in the social arena, and much like any combat, having a good defense can give you an edge or prolong your life just a little while longer.  Pathfinder is no different.  In this edition of Skilled, we discuss one of the oft-forgotten but crucially important social skills available to players. Click here to read more.. »

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Skilled: Fly

March 30, 2015 under Skilled

Pathfinder can be an extremely complex game, and even the most experienced Gamemaster can learn something new.  “Skilled” aims to clarify some of the more complex aspects of Pathfinder to help Gamemasters adjudicate their games more accurately and players learn the nuances of the rules.

In reality, flight relies on generating lift, creating horizontal momentum, and maintaining this motion with as little effort as possible.  In a perfect world, an object in motion stays in motion, though things like gravity, air resistance, and friction tend to nullify all acceleration an object may have to the point of motionlessness.

Pathfinder is a roleplaying game that predominantly takes place on a two-dimensional plane, though no fantasy game is complete without flight.  Pathfinder’s ruleset simulates flight as though characters are high-performance Harrier jets, though almost every table I have played at (or even ran!) usually handle flight as though characters are gravity-defying UFOs, zipping about with the greatest of ease.  In this edition of Skilled, we look toward the wild blue yonder. Click here to read more.. »

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