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Pathfinder Society of West Virginia » Plundering, no I mean researching the secrets of Golarion for fun and profit. » The Gathering

Weeknight Pathfinder at The Gathering starts Tonight!

November 5, 2013 under Events, The Gathering

gatheringWe have some exciting news! Weeknight Pathfidner Society play starts tonight at The Gathering in St. Albans.   The fun kicks off at 6:00 with the module, Crypt of the Everflame. I hope to see you there!

The Gathering
54 Olde Main
St. Albans, WV 25177
(304) 729-0969

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Scenario Tracker

October 24, 2013 under Announcements, Charcon, The Gathering, The Rifleman

Hey guys!

Picking appropriate scenarios can be a challenge, considering we have quite a few people who have played a sizable portion of them.  In order to remedy this, we’ve created a checklist that keeps track of all of our regular players’ sessions to see what scenarios and modules would be best to offer.

We need your help in keeping this list accurate!  Grab your chronicle sheets and kindly fill out this form.  This lets us plan a schedule that will accommodate the vast majority of people that make it to our game days.

Thanks all!

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Double-dose of murder at The Gathering.

July 19, 2013 under Events, The Gathering

Join us tomorrow, July 20th, at The Gathering in St. Albans at 2:00 PM. for “The Murder on the Throaty Mermaid” (a holdover from last weekend) and the start of a multi-weekend module, “The Murder’s Mark”. Both of these are perfect for first-level characters and promise to whet your whistle for mystery and intrigue.

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Mystery and intrigue on the high seas at The Gathering this Saturday.

July 10, 2013 under Events, The Gathering

Grab your Inverness capes and deer-stalker caps and come down to The Gathering in St. Albans for a bit of detective work in “Murder on the Throaty Mermaid” for levels 1 through 5. But don’t worry about bringing a sidekick; your fellow Pathfinder Society agents will be there to help you uncover the dastardly plot and bring the murderer to justice.

While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler’s ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society’s relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship’s crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it’s run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.

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