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Pathfinder Society of West Virginia » Plundering, no I mean researching the secrets of Golarion for fun and profit. » Pathfinder Adventure Card Guild

Pathfinder Adventure Card Guild

November 14, 2014 under Card Guild, Charcon, The Rifleman

Good day ladies and gentlemen!

My name is Jerad Bailey, Pathfinder Society participant and GM for the past couple of years, and recently appointed Charleston-area Venture Lieutenant for the Pathfinder Adventure Card Guild (PACG).  I know that our Morgantown players have a little experience with the Card Guild, and we had the opportunity to introduce our local players at this year’s CharCon.

I am happy to announce that we will be beginning regular play in Charleston, West Virginia starting this Sunday, November 16th, at the Rifleman at the conclusion of our regularly-scheduled Pathfinder Society games (best estimate, 6:00 PM).

What is the Pathfinder Adventure Card Guild?

The Pathfinder Adventure Card Guild (PACG) is an organized-play option for the Pathfinder Adventure Card Games, more specifically the recently-released Skull & Shackles Card Game. The more you play, the more your character improves and the better your equipment becomes.  The scenarios for the PACG are completely independent of the actual home game, which means no spoilers.

What do I need to play the Pathfinder Adventure Card Guild?

Players will need to purchase their own Character Deck (MSRP $19.99) and construct a character to be used in the games.  The rules can be taught at the table for those not familiar with the Skull & Shackles Card Game.  Sessions can last anywhere from 45 minutes to two hours depending on the experience level of players at the table.

How will Pathfinder Adventure Card Guild scenarios be scheduled?

I intend to schedule the scenarios at the Rifleman for every Sunday at the conclusion of Pathfinder Society tables.  This seems to be the best solution for making the PACG available to as many players as possible.  Because table length is variable at the store, we will do our best to accommodate as many players as possible within reason (waiting a little while to allow more players to join, but not so long as to push our end time to an obscenely late hour).  For those who are not interested in Pathfinder Society but would like to play PACG at the store, the best estimate I can give at this time is 6:00 PM on Sundays.

New scenarios are released by Paizo at a rate of one every week.  Scenarios will be scheduled at the Rifleman in order, starting with those in Adventure 1, “Lost at Sea”.  Every week, we will progress until we have completed the Adventure.  Before we start the next Adventure, we will have a “Player’s Choice” session to allow players to catch up on a scenario they may have missed.  If, for any reason, the PACG is not played one week, the schedule will be shifted to accommodate.

If there is enough interest, independent game days may be scheduled at the Rifleman that will not conflict with Pathfinder Society play, and will allow for more than one scenario to be played during that time.

Who do I need to contact concerning the Pathfinder Adventure Card Guild?

Jerad Bailey is the Venture Lieutenant for the Charleston, West Virginia area.  He can be reached at JBailey.PFS at gmail dot com.  I have ties to the Huntington and Princeton areas as well; while I’m not officially responsible for those areas, I am more than happy to work with groups in those areas to at least introduce the PACG and hopefully get some momentum going.

For additional general information concerning the Pathfinder Adventure Card Guild, please visit http://paizo.com/pfsacg.

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