Please join us May 14th at 11:30 A.M. at the Four Horseman Comics & Gaming in Morgantown for #4-22: Glories of the Past, Part 1 – Halls of Dwarven Lore (a level 5—9 scenario) and #7–21: The Sun Orchid Scheme (a level 1—5 scenario); bring your dice, bring your miniatures, and bring your character sheet… we hope to see you there!
Halls of Dwarven Lore: The dwarven sky citadel of Janderhoff in eastern Varisia is one of the least visited settlements in the land, at least by non-dwarves. Nevertheless, the Pathfinder Society has been invited to assist in the excavation of a forgotten ruin within the large underground complex. What the fearless adventurers stand to find within could be the greatest discovery of the Age of Lost Omens, something sure to immortalize all involved in the pages of the Pathfinder Chronicles for ever more. But the ruins under Janderhoff aren’t the end of the Pathfinders’ journey; rather they illuminate a treacherous path ahead, from the familiar land of Varisia into much more dangerous territory.
The Sun Orchid Scheme: With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea—and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses.
* For Pathfinders who have played with us in Morgantown before, please remember to populate the Morgantown PFS Record on Google Docs so we can plan adventures going forward. This document is very out of date, so please add an ‘x’ for played, ‘gm’ for Game Mastered, or ‘x/gm’ if you have done both. Thanks!