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Pathfinder Society of West Virginia » Plundering, no I mean researching the secrets of Golarion for fun and profit. » Chasm of Screams

Hail Hydra

July 15, 2014 under The Rifleman
We want YOU for the Mendevian Crusade!

We want YOU for the Mendevian Crusade!

Are you ready for some dungeon-delving, slave-liberating, demon-crusading good times?  Make your way to The Rifleman this Sunday at 1:00 PM to enjoy a selection of adventures that will satisfy all of your bloodthirsty, gold-hungry cravings.  Our newer Pathfinders may enjoy furthering the cause in Mendev in #5-22 Scars of the Third Crusade, or tackle some political intrigue in the Inner Sea with #2 The Hydra’s Fang Incident, both for levels 1-5.  Those level 3-7 may be interested in furthering research of the Rune Lords, making #4-02 In Wrath’s Shadow a perfect fit.  Last, our most experienced Pathfinders level 7-11 are tasked with entering #2-14 The Chasm of Screams — will theirs add to the cacophony?  Find out this Sunday!

About Scars of the Third Crusade: The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies’ deaths will spark a new wave of internecine executions throughout the crusader nation.  Content in “Scars of the Third Crusade” also contributes directly to the ongoing storyline of the Silver Crusade faction.

About The Hydra’s Fang Incident: After an Andoren village is razed by the Hydra’s Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy.

About In Wrath’s Shadow: In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

About The Chasm of Screams: When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the players soon find themselves deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can the brave adventurers survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will their cries of pain join the chorus of tormented voices that already echoes from the Chasm of Screams?